My next task is to block out my environments in 3D. Doing this is a quick way to test out camera angles and provide me with backgrounds to draw my pencil tests on. I only need three environments modelled: the Main Street and Alleyway, the Hospital Ward and Hallway, and the main character's House. These environments were blocked out in Maya with minimal detail as I only really need the general shape of the buildings, I can add more details in after, when I eventually get to drawing over these environments.

The Main Street and Hospital were simply made from extruding surfaces on Maya. The Hospital beds, Kitchen and House are free .OBJs that I downloaded and will use. Having these intricate models saves me time from having to make them myself.
These are the websites that I obtained my assets from:
- Hospital Beds: https://www.turbosquid.com/3d-models/3d-hospital-bed/547458
Following my schedule, I also spent some time this week further re-topologizing my 3D models, as they were a bit polygon-heavy, and was causing Maya to lag just a little bit. This has now been resolved and the models re-rigged as needed.
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