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Animation Updates: Pre-Production Package pt. 2

Moving onwards from my Robotics Concepts, my next step was to block out and sculpt the assets in Maya and ZBrush, to create the 3D objects for my hybrid character. After this, I took the completed textured assets back into Maya for rigging.


Arm:


Head Piece:


Leg:

With my 3D assets now completed, I can now move onto the production stage of my Capstone project.


Here are some additional style frames of what the final product should look like:


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